As I mentioned in my previous post, I’m sort of in love with the character Freddy Krueger, I even named my puppy after him – I’m kind of twisted that way. Before my love of the burned dream stalker came to fruition during high school, I played the NES game with minimal knowledge of who the gloved one was. I think as a child I expected the game to be as scary as the movies, and that is what drew me in initially. As kids, we usually don’t know the difference between terrible and good, and even if I did,a lot of the time I would chalk up things that made the A Nightmare on Elm Street game seem bad to a high difficulty. Playing the game as an adult has become a test of my skills, which are apparently lacking.
With that said, A Nightmare on Elm Street is a terrible game. However, unlike certain internet celebrities, I will not be defecating on the game, because it is enjoyable in a way. If one compares it to the Friday the 13th game also made by LJN, A Nightmare on Elm Street is ten times better. Friday the 13th's awful map system, and Jason's lack of awesomeness when compared to Freddy are a just couple of the cons; but that’s just me being biased toward the clearly superior horror villain. Jason is like a dumb frat boy or the Hulk, whereas Freddy seems like a witty, intelligent art freak since he is so creative with his deaths. Jason sees and Jason smashes, whereas Freddy paints a canvas with your blood.
This game is a side-scrolling platformer based on the third film, A Nightmare on Elm Street 3: Dream Warriors. Your goal is to go through the game collecting Freddy’s bones and destroy them in a fire to purge him from this world once and for all. The character you play does not have a name as far as I know, and can only jump and punch to avoid or attack enemies. This isn't the most ideal skill set when going against ants, gigantic flies, rats, and the other ghoulish creations tossed at you by the game
Where A Nightmare on Elm Street falls most short is the playability of the game. The first level is a total joke. There is still a bit of a challenge there for "n00bs", but after a couple of playthroughs I was able to complete the stage without getting hit. However, like a bear on a tricycle attempting a ramp, its difficulty level becomes too steep. The second level isn’t atrociously hard, but you get enemies that follow you and re-spawn instantly when killed. The degree of difficulty continues to increase in this drastic manner with each new level.
The design of the game is one of its biggest faults. When you begin, you are on what is presumably Elm Street. I could assume that this Elm Street is running all the way through Springwood, but there are no intersecting streets shown. Therefore, this is the longest block in the world that encompasses four well-spread out houses, a high school, a cemetery, and a junkyard. Epic geography fail aside, the block is broken up like this: house, house, house, high school, Freddy’s house, cemetery, and junkyard. The first three houses are the first three levels. A logical game design would call for the first house to be the first level, yes? This, unfortunately is not the case with A Nightmare on Elm Street. The first three levels are randomly selected: so, it could go second house, third house, first house for the progression of stages. Makes sense? Not really. What makes it worse is that a few of the houses have open doors, but that doesn’t mean you can go in them, it’s just the default design of the house.
That closed door actually means you should enter.
Instead of a health meter, you have a sleep meter. It decreases no matter what you do. The meter can be replenished if you drink a cup of coffee, but if you allow it becomes empty, the screen gets wavy and you are in dreamland. In dreamland, the enemies become slightly more difficult, but you can become alternate forms of your character. There is a javelin throwing athlete, a ninja that can throw either ninja stars or daggers, and a necromancer that can jump higher than any of the other characters and shoot magic. These characters are also usable during the boss battles, which is good because the thought of only being able to punch these bosses would be too much to handle.
You do fight Freddy but it’s usually manifestations of him. For example, the first stage boss is his gloved handed tethered to balls. After the second boss they are no longer tethered to balls and fly about randomly while usually spewing out little enemies for you to destroy. In other words, they become extremely frustrating and annoying to kill. The second to last boss has two randomly flying parts to kill. I’ve never made it that far.
If you stay in dreamland too long, the old Freddy jump rope song that begins, “One, two… Freddy’s coming for you” begins to play. After it plays for a certain amount of time, you will face off against Freddy. The screen goes black and says “Freddy’s ™ coming". I didn’t know you could trademark a common name. Getting back on track, the conflict with Freddy is pretty simple. He slashes at the air, and jumps all over the place. As long as you stay out of the way, he is not a threat. The regular level bosses are much more of a challenge than him.
On that note, I should mention that I cannot beat this game because becomes too hard. You get five hits per life, five lives per continue, and only three continues. When you beat a Freddy boss, you get a key which earns you a free life, but it’s still too hard. Between the occasional bad jumps, you have a nonstop wave of things trying to kill you. It doesn’t help that the flying enemies after the first level will follow you. Imagine jumping over a chasm, to get hit mid jump by a heat-seeking bat or fly, and then falling in said chasm.
LJN, that's not how the finger knives really work. There's a glove, love. A glove.
I hate to review a game without beating it, but I just can’t do it. If I put in a month of practice, maybe I could get there. To give you an example of frustration at its fullest, right before fighting Freddy (who is as easy as the other times he gets beckoned by his song while in the dream world) you have to fight every boss all over again. Faced with this situation, I would probably break my TV in frustration.
Trash or treasure, take your pick; A Nightmare on Elm Street is worth playing, if only to see a truly uninspired game. Despite its poor design and intense difficulty, I think true Nightmare fans should give this game a go. If you are like me, and can’t get enough Freddy Krueger, welcome to a video game nightmare.
Image Credit: en.wikipedia.org, oldgamesclub.com, analogmedium.com